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Features

  • Aim an allowed weapon at an ambient NPC to hold them up
  • Smooth, blended surrender animation — the ped turns to face you, raises their hands, then eases down into a kneel
  • Random reaction on every hold up — the ped surrenders, flees, or fights back
    • If the ped fights, a random chance they pull a weapon chosen from the config
  • Configurable chance each robbery calls the police, wired to your own dispatch resource
  • Rob the ped through ox_target, qb-target, or sleepless_interact
  • Server-authoritative payouts — the server re-checks the ped, distance, job, cop count, and cooldowns before it pays anyone
  • Per-player and per-ped cooldowns stop callback spam and double-robbing
  • A robbed statebag is set once a ped is robbed, flees, or fights, so it can’t be robbed again
  • Required cop count, or zero
  • Configurable cash payout and item loot, each with its own chance
  • Blacklisted jobs that can’t rob locals
  • Configurable blocked ped types — cops, medics, firemen, swat, and army are off limits by default
  • Multi-framework via Renewed-Lib  — QB, QBX, OX, ESX, ND
  • Open config functions for money, items, and police dispatch — use any inventory or dispatch resource
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