Features
- Aim an allowed weapon at an ambient NPC to hold them up
- Smooth, blended surrender animation — the ped turns to face you, raises their hands, then eases down into a kneel
- Random reaction on every hold up — the ped surrenders, flees, or fights back
- If the ped fights, a random chance they pull a weapon chosen from the config
- Configurable chance each robbery calls the police, wired to your own dispatch resource
- Rob the ped through ox_target, qb-target, or sleepless_interact
- Server-authoritative payouts — the server re-checks the ped, distance, job, cop count, and cooldowns before it pays anyone
- Per-player and per-ped cooldowns stop callback spam and double-robbing
- A
robbedstatebag is set once a ped is robbed, flees, or fights, so it can’t be robbed again - Required cop count, or zero
- Configurable cash payout and item loot, each with its own chance
- Blacklisted jobs that can’t rob locals
- Configurable blocked ped types — cops, medics, firemen, swat, and army are off limits by default
- Multi-framework via Renewed-Lib — QB, QBX, OX, ESX, ND
- Open config functions for money, items, and police dispatch — use any inventory or dispatch resource
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