Installation & Usage
There is little to no configuration with this resource. Ensure you have the following done:
Enable OneSync Infinity
Set up your open functions within the configs
Set up your open events in the open files
Using Renewed-Weathersync
If you are using Renewed-Weathersync and would like to handle weather changes on clients while
ensuring their weather is not overridden by the server weather, apply the changes in
this pull request
to your Renewed-Weathersync. It adds a statebag that lets you set a custom weather type on the
player when syncWeather is disabled, rather than defaulting to extra sunny.
client.lua
LocalPlayer.state.syncWeather = false -- Disable synced weather on player
LocalPlayer.state.playerWeather = 'HALLOWEEN' -- Override weather on playerLast updated on