Features

What the Slasher Minigame does, from the lobby browser to the last survivor.

The game

  • Hide, then hunt. Slashers start masked, frozen and invisible, with their screen blacked out, while survivors scatter. When the hiding time is up, their screen clears and the hunt begins.
  • Heartbeat. A survivor hears their own heartbeat when a slasher is close. The distance is measured on the server, so a modified client cannot use it to find the slashers.
  • The last survivor fights back. Shortly before a round ends, the last survivor standing is armed with the lobby's weapon.
  • Rounds and score. Slashers win a round by eliminating every survivor. Survivors win by eliminating every slasher, or by lasting until the timer runs out. Roles are re-picked each round, and the game goes to whoever wins the most rounds - or a draw.
  • Ghosts and spectating. An eliminated player's ghost stays on the map where they fell, and they spectate the surviving slashers until the round ends.
  • Blackout. Every round is played at midnight with the city lights off, and the weather and clock are handed back when the game ends.
  • Out of bounds. Leaving the map starts a countdown. Players who do not return in time are eliminated.
  • Native GTA Online sounds for the heartbeat, round start and end, win and loss.
  • Slasher outfits, set separately for male and female peds.

Lobbies

  • A full lobby browser - create, edit, delete, join, leave and join a random lobby, with a live player list. No context menus.
  • Password-locked lobbies. Passwords are checked on the server and never sent to a client.
  • Lobby settings the host picks: name, password, map, weapon, max players, max slashers, rounds, round length and hiding time. Every setting is bounded by limits you set in the config.
  • Routing buckets. Each game runs in its own bucket, so players in a game cannot be seen or touched by anyone outside it.

In-game HUD

  • Round, countdown, survivors alive, score and the current phase. Passive - it never takes your mouse.
  • Scoreboard - hold TAB for the full board. A living slasher's identity is hidden from living survivors; dead players and slashers see everything.

Map builder

  • Build maps in the world with a freecam: click to place the boundary and the spawn points, hold a key and scroll to set the zone's height as you go, undo and redo.
  • Edit, clone, enable, disable or delete any map. A disabled map disappears from the create-lobby list without being deleted.
  • Place event peds - the NPCs players walk up to - with their model, scenario, heading and map blip.
  • Live. A saved map or ped appears for every player at once.
  • Several admins at once. Each map and ped is locked to whoever is editing it.

See Map Builder.

Server-authoritative

  • The slasher list is never sent to living survivors.
  • Deaths are verified against the server's own view of the player's health.
  • Every lobby setting and every map is checked against your configured limits on the server, so a modified client cannot start a 999-round game or save a 50,000-point map.
  • The builder's permission is checked on the server on every action, not just when the menu opens.
Edit this page on GitHub

MIT 2026 © xT Development.

On this page